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What you’re fighting can seriously change how much fun a beat ’em up game is. Providing the player with a consistent experience. Buying extra ‘characters’ to play as sounds interesting, but Billy and Jimmy are still the best, well-rounded characters in the game. It’s a weird system that really forces you to play safe and boring… A life is always worth too much to waste. In the Sega Genesis port, this translated into using your limited ‘life’ credits to power up, replenish health or stock up on items. Real money for players to buy weapons, characters and even moves to use (like the flying kick). The Double Dragon 3 arcade cabinet was interesting in the way it used credits. Remove features and make people pay for them. What went wrong with Double Dragon 3? Let’s break it down with 3 unique anti-selling points.ġ. Mostly with games like Streets of Rage and Final Fight. Everything felt primed for the next generation, 16-Bit consoles were coming and being ready to deliver incredible experiences. In the arcades, on the Sega Master System and on the Nintendo Entertainment System. The Double Dragon franchise was there from the start, but it’s had plenty of competition as it grew up.īoth the original Double Dragon and Double Dragon 2 showed the world what a good beat ’em up game can look like. It shouldn’t be this hard to put resources in the right place and make a kick-butt game lots of people will enjoy.
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The side-scrolling beat ’em up is an established genre. If you wanted to take a step further back in time, see what Double Dragon looked like on the Atari 2600.ģ steps to ruin a side-scrolling beat ’em up game franchise. It didn’t take long until 16-Bit heavy hitters like Streets of Rage and Final Fight came in to show the world how a beat ’em up can be done. It’s a shame that we couldn’t really see the beat ’em up genre grow with the series.
#DOUBLE DRAGON 3 MEGA DRIVE SERIES#
If Double Dragon is an absolute staple of beat ’em up gaming… Double Dragon 3 feels like the leftovers.ĭouble Dragon 3 hit the arcades in 1990, but it took two years for it to be ported over the Sega Mega Drive (Genesis)… Where it quickly let the whole world know the series had peaked at Double Dragon 2.ĭouble Dragon 3 didn’t make a big splash for the franchise.